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2DArray
Nuclear Eagle
Joined: 17 Aug 2007 Posts: 157
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The State of Too Much Paint |
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Since we're so sparse with updates, I figured I'd fill you guys in on a project of mine that isn't Stranded.
This is what has become of Too Much Paint–It's a little different from what it was at first. It's been built from the ground up four times now, because I'm an idiot or something.
VERSION 1 - "Too Much Paint"
Language: Actionscript 2
Artist: Would have been Luka, Edmund McMillen, or Brad Borne. Edmund drew the character in the image.
First shot at it. You play as a little wheelie paint robot. The goal is to cover up all of the red panels on the walls, which then opens the exit door and lets you go to the next level. It's a puzzle game! Different types of paint are available for maximum puzzlage.
VERSION 2 - "Too Much Paint"
Language: Actionscript 3
Artist: Again, Luka, Edmund, or Brad. Luka drew the character in this picture.
The game sat still for a while, and by the time I picked it up again, I had learned AS3 and just HAD to remake it to gain the extra performance. This one's very similar to the original–still playing as the robot, still spraying paint on the walls–but it's got some slicker effects and in general runs a lot better.
VERSION 3 - No title
Language: Actionscript 3
Artist: Would have been Edmund. Art in the image is programmer art by yours truly.
This one's a departure from the style of the original two. Unlike those, you're no longer a robot spraying paint. Now instead, it's a little bugger who vomits all over everything. The vomit could pile up on itself and fill containers, but it was waaaay unstable, so everything jittered around all over the damn place. Abandoned before any sort of real significant development began.
VERSION 4 - No title. Yet.
Language: Actionscript 3
Artist: Edmund McMillen.
For starters, we've got a character to work with now. Ed drew him and I am in love.
And here's what he looks like when he's throwing up:
And once you've filled an area up, you can swim around in it. Here's the player waiting on the bottom of the pool.
And I couldn't finish the thread without putting up a demo to play with. Use the WADS keys to move and jump (the jumping is a little delayed at times, haven't taken the time to fix this yet. Bear with me). Clicking sprays puke, spacebar eats it back up. Spacebar and click at the same time sprays a horrible morbid red puke instead of the normal green.
CLICK ME FOR THE FUN
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| Mon Jan 05, 2009 10:21 pm |
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stasik50
Nuclear Hawk
Joined: 19 Aug 2007 Posts: 968
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You better keep the thrower upper, or I'll murder you =P
For title, how about - "Sickening Vile"
Or something.
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| Mon Jan 05, 2009 11:41 pm |
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Ilikecookies
Nuclear Hawk
Joined: 17 Aug 2007 Posts: 881 Location: Lodged up in my PC room. |
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I like the new idea better.
EDIT: When your puking up the Red Puke, what difference does it make?
_________________
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Redwards: everyone in the world
Redwards: is like
Redwards: conencted
Redwards: to each other
Jon Jern: kay
Redwards: with like computers
Redwards: thats like cool |
Thanks Sherlock Holmes. |
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| Tue Jan 06, 2009 1:24 am |
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2DArray
Nuclear Eagle
Joined: 17 Aug 2007 Posts: 157
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At this point, there's no difference other than color. Just wanted to make sure that different colors would indeed work in the engine.
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| Tue Jan 06, 2009 3:23 am |
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Ilikecookies
Nuclear Hawk
Joined: 17 Aug 2007 Posts: 881 Location: Lodged up in my PC room. |
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At this point, there's no difference other than color. Just wanted to make sure that different colors would indeed work in the engine. |
Maybe the red puke could be used to "scare off" enemies in the level?
Then again, puke in general could scare away one.
_________________
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Redwards: everyone in the world
Redwards: is like
Redwards: conencted
Redwards: to each other
Jon Jern: kay
Redwards: with like computers
Redwards: thats like cool |
Thanks Sherlock Holmes. |
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| Tue Jan 06, 2009 3:25 am |
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stasik50
Nuclear Hawk
Joined: 19 Aug 2007 Posts: 968
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It's very laggy and buggy at this stage.
And I wish you could somehow puke more then 100 particles.
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| Tue Jan 06, 2009 4:27 am |
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2DArray
Nuclear Eagle
Joined: 17 Aug 2007 Posts: 157
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If it's lagging, let me know what kind of computer you're running. The one's I've checked on so far have handled it just fine–what kind of CPU are you running?
And whatever bugs you find, let me know what they are. "Buggy" doesn't tell me what's happening, so I can't fix anything. 
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| Tue Jan 06, 2009 4:44 am |
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Redwards
S.W.A.T. Recruit

Joined: 19 Aug 2007 Posts: 1790 Location: Pennslyvania |
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I like the way the character follows the mouse. Anyways I was getting some lag too. I am running it on a AMD Phenom 9950 Quad-Core Processor overclocked to 3.1 ghz.
_________________
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| Tue Jan 06, 2009 5:52 am |
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stasik50
Nuclear Hawk
Joined: 19 Aug 2007 Posts: 968
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Pentium (R)4 CPU 2.2 GHZ
Sometimes, the guy doesnt move.
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| Tue Jan 06, 2009 6:02 am |
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GamePlayer
Nuclear Falcon
Joined: 18 Aug 2007 Posts: 2340
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Same problem as Stasik, 2.4 gHz Intel Celeron
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| Tue Jan 06, 2009 7:17 am |
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2DArray
Nuclear Eagle
Joined: 17 Aug 2007 Posts: 157
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I like the way the character follows the mouse. Anyways I was getting some lag too. I am running it on a AMD Phenom 9950 Quad-Core Processor overclocked to 3.1 ghz. |
Hmm, it's run just fine on machine much slower than that. Maybe something else is up?
And as far as the character not moving, it's probably just because Flash needs focus (clicking inside the swf) to register key input. The game's code for reading key presses is very direct, so my best guess is that you had the mouse outside of the swf box. Try going back to it now, it should run at least a little better.
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| Wed Jan 07, 2009 3:28 am |
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Redwards
S.W.A.T. Recruit

Joined: 19 Aug 2007 Posts: 1790 Location: Pennslyvania |
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I like the way the character follows the mouse. Anyways I was getting some lag too. I am running it on a AMD Phenom 9950 Quad-Core Processor overclocked to 3.1 ghz. |
Hmm, it's run just fine on machine much slower than that. Maybe something else is up?
And as far as the character not moving, it's probably just because Flash needs focus (clicking inside the swf) to register key input. The game's code for reading key presses is very direct, so my best guess is that you had the mouse outside of the swf box. Try going back to it now, it should run at least a little better. |
It seems to run better now. I hope it can considering I can run Far cry. <.< Is there a way to have more than 100 particles?
_________________
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| Wed Jan 07, 2009 3:56 am |
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2DArray
Nuclear Eagle
Joined: 17 Aug 2007 Posts: 157
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Well, Far Cry has the benefit of being written in C, whereas I'm writing in AS3. I forget the numbers exactly, but C is at least a hundred times faster than what I can pull in Flash. Which is pretty bleh. But I still use Flash because it's really easy to get your product out to people quickly. Kongregate and Newgrounds are perfect examples of this–Instantly get stuff online and immediately have people playing it.
And yeah, it can go above 100 particles, but I limit it there at this point because that's where I want it to run comfortably on as many people's machines as possible.
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| Wed Jan 07, 2009 6:47 am |
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Reptar
VIP
Joined: 27 Jul 2008 Posts: 437
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This alone is rather fun.
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| Wed Jan 07, 2009 7:16 am |
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DudeDude923
Osprey
Joined: 18 Aug 2007 Posts: 119 Location: City, Country. |
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That Was Fun!
_________________ Why, yes, I Do Have Shoes. |
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| Wed Jan 07, 2009 9:47 am |
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